Voice. Hosting. Intelligence. Conferencing.

The Real-Time Platform for Multiplayer Experiences

Everything you need to build, run, and understand multiplayer — in one integrated stack. No multi-vendor chaos. One account, one SDK, one billing. Backed by 25+ years of infrastructure expertise.

ODIN Platform

Trusted by leading studios and enterprises worldwide.

Stop Juggling Vendors. Start Building.

The only platform that combines real-time voice, game server hosting, AI audio intelligence, and video conferencing — natively integrated.

Communication

ODIN Voice

Crystal-clear 3D spatial audio with proximity chat, noise suppression, and < 50ms latency. Cross-platform: Unity, Unreal, Web, Swift.

Explore Voice
Infrastructure

ODIN Fleet

Deploy game servers globally on bare metal. Docker-based, auto-scaling, CLI/API automation. Up to 85% cheaper than hyperscalers.

Explore Fleet
Intelligence

ODIN Cortex

AI-powered audio intelligence. Real-time transcription, hate-speech detection, meeting summaries, serverless functions, and webhooks.

Explore Cortex
Experience

ODIN Rooms

Secure video conferencing. E2E-encrypted, GDPR-compliant, self-hostable. Custom branding and white-label options.

Explore Rooms

Why Teams Choose the ODIN Platform

The only integrated stack for real-time voice, hosting, AI intelligence, and conferencing.

Global Latency
<50ms
to nearest region

18 Data Centers Worldwide

Deploy close to your players. Europe, USA, Asia — same enterprise hardware everywhere.

AI Layer
Cortex

Built-in Intelligence

Transcription, hate-speech detection, and custom serverless functions run directly on your audio streams.

Pricing

85% Cheaper Than Hyperscalers

Host 1,000 players for ~€350/month including all traffic. No hidden fees.

Cost Savings
Up to 85%
DDoS
Protected
GDPR
Compliant

Developer-First

Unity, Unreal, C++, Web, Swift. Same API everywhere. Full docs, quickstart guides, and code samples.

voice.cs
OdinHandler.Instance
  .JoinRoom("lobby")
  .SetPosition(player.pos);
Scalability

From Free to Global Scale

Start with our generous free tier and grow to enterprise with pay-as-you-go.

  • Free tier with 25 Voice CCU
  • No credit card required
  • Instant upgrades, no downtime
  • Self-host option for enterprise
Heritage
TeamSpeak

Voice Experts

Built by the engineers behind TeamSpeak with decades of real-time audio experience.

Heritage

25+ Years of Infrastructure

4Players has been powering multiplayer since 1999.

  • Former TeamSpeak architects
  • ESL FACEIT Group partner
  • Hundreds of studios served

What Others Say

The spatial audio capabilities of ODIN transformed our virtual event platform. We saw a 60% increase in user engagement and reduced our integration time from months to weeks.
Frank Hahn
Frank Hahn
Founder & CEO at RaveSpace
After extensive testing, ODIN's audio quality and performance clearly outperformed the competition. The proximity chat feature has become a key selling point for our players.
Johanny Kresta
Johanny Kresta
Lead Audio Engineer at MADFINGER Games
ODIN's Unreal Engine integration saved us countless development hours. The documentation and developer support are exceptional — exactly what a small team like ours needs.
Reinaldo Vieira
Reinaldo Vieira
Lead Developer at Combat Waffle Studios
From initial testing to full production deployment, ODIN's integration was remarkably smooth. The development team's responsiveness and technical expertise made all the difference.
Fabian Boulegue
Fabian Boulegue
Head of Producing at Aerosoft

Solutions for Every Industry

Use-case driven solutions combining the right ODIN products for your needs.

Education

Education Platforms

From virtual classrooms to training environments, 4Players delivers solutions designed for the unique needs of education. Our tools enable real-time communication, dynamic hosting for interactive sessions, and immersive virtual experiences, creating opportunities for learners and educators worldwide.

  • Transcription & summaries
  • GDPR-compliant & self-hostable
Education Solutions
Enterprise

Enterprise XR

Real-time collaboration for immersive training. VR spatial audio, meeting transcription, GDPR-compliant conferencing.

  • VR-ready spatial audio
  • Meeting transcription & summaries
  • GDPR-compliant & self-hostable
XR Solutions
SaaS

SaaS Builders

Add real-time voice to your product without complexity. Cross-platform API, white-label conferencing.

  • Cross-platform voice API
  • White-label video conferencing
  • Webhooks & serverless functions
SaaS Solutions

From Zero to Voice Chat in 5 Minutes

Real working code. Pick your platform and start building.

TypeScript · Web

Voice Chat for Web

Full voice chat room in one async function.

voice-chat.ts
import * as ODIN from "@4players/odin";
import * as Plugin from "@4players/odin-plugin-web";

// Initialize audio plugin (once per app)
const plugin = Plugin.createPlugin(async (sampleRate) => {
  const ctx = new AudioContext({ sampleRate });
  await ctx.resume();
  return ctx;
});
ODIN.init(plugin);

// Join a voice chat room — that's it
async function joinVoiceChat(token: string) {
  const room = new ODIN.Room();

  room.onPeerJoined = ({ peer }) =>
    console.log(`${peer.userId} joined the room`);
  room.onPeerLeft = ({ peer }) =>
    console.log(`${peer.userId} left the room`);

  await plugin.setOutputDevice({});
  await room.join(token, {
    gateway: "https://gateway.odin.4players.io",
  });

  // Start sending microphone audio
  const mic = await ODIN.DeviceManager.createAudioInput();
  await room.addAudioInput(mic);
}

One Platform vs. Multi-Vendor Chaos

Without ODIN

The Multi-Vendor Mess

Vivox for voice, PlayFab for hosting, Hive for moderation — three vendors, three dashboards, three billings.

  • 3 vendors, 3 dashboards, 3 billings
  • No native integration between services
  • Voice moderation requires custom pipeline
  • Hidden egress + per-minute fees
  • Self-hosting? Build it yourself

Start Free. Scale When You’re Ready.

One platform pricing that covers Voice, Fleet, Cortex, and Rooms.

Free

€0
/ month

  • 25 Voice CCU
    Spatial audio included
  • 1,440 Fleet CPU-hours
  • 60 Cortex Minutes
    Transcription & moderation
  • 20 Rooms Slots

Growth

€199
/ month

  • 2,000 Voice CCU
    Production-ready
  • 43,200 Fleet CPU-hours
    Global deployment
  • 15,000 Cortex Minutes
    ~250h processing
  • 200 Rooms Slots
    Unlimited conferencing

Ready to Build the Future of Multiplayer?

Join hundreds of studios building with ODIN. Start free — no credit card, no commitments. Scale when your players do.

Supported Platforms

Build once, deploy everywhere. ODIN supports all major platforms with native SDKs.

Windows
Windows
Apple
Apple
Android
Android
PlayStation
PlayStation
Nintendo Switch
Nintendo Switch
Xbox
Xbox
Linux
Linux
Unreal Engine
Unreal Engine
Sending…