The Real-Time Platform for Multiplayer Experiences
Everything you need to build, run, and understand multiplayer — in one integrated stack. No multi-vendor chaos. One account, one SDK, one billing. Backed by 25+ years of infrastructure expertise.

Stop Juggling Vendors. Start Building.
The only platform that combines real-time voice, game server hosting, AI audio intelligence, and video conferencing — natively integrated.
ODIN Voice
Crystal-clear 3D spatial audio with proximity chat, noise suppression, and < 50ms latency. Cross-platform: Unity, Unreal, Web, Swift.
Explore VoiceODIN Fleet
Deploy game servers globally on bare metal. Docker-based, auto-scaling, CLI/API automation. Up to 85% cheaper than hyperscalers.
Explore FleetODIN Cortex
AI-powered audio intelligence. Real-time transcription, hate-speech detection, meeting summaries, serverless functions, and webhooks.
Explore CortexODIN Rooms
Secure video conferencing. E2E-encrypted, GDPR-compliant, self-hostable. Custom branding and white-label options.
Explore RoomsWhy Teams Choose the ODIN Platform
The only integrated stack for real-time voice, hosting, AI intelligence, and conferencing.
One Platform, Not Four Vendors
Voice + Hosting + AI Intelligence + Conferencing from a single provider. One account, one SDK, one dashboard, one billing.
- Natively integrated stack
- Single dashboard & billing
- Cross-product data flow
- No multi-vendor chaos
18 Data Centers Worldwide
Deploy close to your players. Europe, USA, Asia — same enterprise hardware everywhere.
Built-in Intelligence
Transcription, hate-speech detection, and custom serverless functions run directly on your audio streams.
85% Cheaper Than Hyperscalers
Host 1,000 players for ~€350/month including all traffic. No hidden fees.
Developer-First
Unity, Unreal, C++, Web, Swift. Same API everywhere. Full docs, quickstart guides, and code samples.
OdinHandler.Instance
.JoinRoom("lobby")
.SetPosition(player.pos);From Free to Global Scale
Start with our generous free tier and grow to enterprise with pay-as-you-go.
- Free tier with 25 Voice CCU
- No credit card required
- Instant upgrades, no downtime
- Self-host option for enterprise
Voice Experts
Built by the engineers behind TeamSpeak with decades of real-time audio experience.
25+ Years of Infrastructure
4Players has been powering multiplayer since 1999.
- Former TeamSpeak architects
- ESL FACEIT Group partner
- Hundreds of studios served
What Others Say
Solutions for Every Industry
Use-case driven solutions combining the right ODIN products for your needs.
Gaming
Everything your multiplayer game needs. Spatial voice, game server hosting, anti-toxicity moderation, and custom backend logic — one platform.
- 3D spatial voice with proximity chat
- Global game server hosting on bare metal
- AI-powered toxicity moderation via Cortex
- Serverless functions for custom logic
Education Platforms
From virtual classrooms to training environments, 4Players delivers solutions designed for the unique needs of education. Our tools enable real-time communication, dynamic hosting for interactive sessions, and immersive virtual experiences, creating opportunities for learners and educators worldwide.
- Transcription & summaries
- GDPR-compliant & self-hostable
Enterprise XR
Real-time collaboration for immersive training. VR spatial audio, meeting transcription, GDPR-compliant conferencing.
- VR-ready spatial audio
- Meeting transcription & summaries
- GDPR-compliant & self-hostable
SaaS Builders
Add real-time voice to your product without complexity. Cross-platform API, white-label conferencing.
- Cross-platform voice API
- White-label video conferencing
- Webhooks & serverless functions
From Zero to Voice Chat in 5 Minutes
Real working code. Pick your platform and start building.
Spatial Voice in Unity
3D positional voice chat — voices come from player positions.
using OdinNative.Unity;
using UnityEngine;
public class VoiceChat : MonoBehaviour
{
void Start()
{
OdinHandler.Instance.OnMediaAdded.AddListener(OnMediaAdded);
OdinHandler.Instance.JoinRoom("MyGame");
}
void OnMediaAdded(object sender, MediaAddedEventArgs args)
{
var room = sender as Room;
if (room?.Self?.Id == args.PeerId) return;
// Attach voice to the player's GameObject
var player = FindPlayerByPeerId(args.PeerId);
var playback = OdinHandler.Instance.AddPlaybackComponent(
player, room.Config.Name, args.PeerId, args.Media.Id);
// Enable 3D spatial audio — voices come from player positions
playback.PlaybackSource.spatialBlend = 1.0f;
playback.PlaybackSource.maxDistance = 30f;
}
}
Voice Chat for Web
Full voice chat room in one async function.
import * as ODIN from "@4players/odin";
import * as Plugin from "@4players/odin-plugin-web";
// Initialize audio plugin (once per app)
const plugin = Plugin.createPlugin(async (sampleRate) => {
const ctx = new AudioContext({ sampleRate });
await ctx.resume();
return ctx;
});
ODIN.init(plugin);
// Join a voice chat room — that's it
async function joinVoiceChat(token: string) {
const room = new ODIN.Room();
room.onPeerJoined = ({ peer }) =>
console.log(`${peer.userId} joined the room`);
room.onPeerLeft = ({ peer }) =>
console.log(`${peer.userId} left the room`);
await plugin.setOutputDevice({});
await room.join(token, {
gateway: "https://gateway.odin.4players.io",
});
// Start sending microphone audio
const mic = await ODIN.DeviceManager.createAudioInput();
await room.addAudioInput(mic);
}
One Platform vs. Multi-Vendor Chaos
The Multi-Vendor Mess
Vivox for voice, PlayFab for hosting, Hive for moderation — three vendors, three dashboards, three billings.
- 3 vendors, 3 dashboards, 3 billings
- No native integration between services
- Voice moderation requires custom pipeline
- Hidden egress + per-minute fees
- Self-hosting? Build it yourself
The Integrated Stack
Voice + Fleet + Cortex + Rooms from a single provider. Everything works together.
- One account, one dashboard, one invoice
- Data flows natively between all layers
- Cortex analyzes audio streams directly
- Flat, predictable pricing from €0/month
- Self-host the entire platform on your infra
Ready to Build the Future of Multiplayer?
Join hundreds of studios building with ODIN. Start free — no credit card, no commitments. Scale when your players do.
Supported Platforms
Build once, deploy everywhere. ODIN supports all major platforms with native SDKs.




