ODIN Fleet

ODIN Fleet — Deploy Game Servers. Not Complexity.

Professional game server hosting with the simplicity of a PaaS and the flexibility of bare metal. Docker-based, globally distributed, auto-scaling. Backed by 25+ years of hosting experience from 4Netplayers and TeamSpeak.

Made with ❤️ by 4Players in Germany 🇩🇪
ODIN Platform

Trusted by developers and studios for over two decades.

How It Works

Three simple steps to deploy your game servers worldwide.

Step 2

Create Configuration

Define deployment settings for development, production, or specific game types.

Create Configuration
Step 3

Deploy Globally

Start servers worldwide with dashboard, CLI, or API. Scale dynamically based on demand.

Deploy Globally
Step 4

Autoscale

Scale dynamically based on demand with built-in tools or external matchmaking like Nakama or Gamelift.

Autoscale

Why Studios Choose ODIN Fleet

Backed by 25+ years of hosting expertise from TeamSpeak and 4Netplayers. The only game hosting provider with a native voice stack, serverless functions, and API-first design.

Hardware

Enterprise Bare Metal

AMD EPYC & Ryzen clusters. 256–512GB RAM per node. Same hardware at every price tier — no throttling.

  • No economy instances
  • Dedicated resources
  • NVMe storage
  • No noisy neighbors
Data Centers
18
global locations

Deploy Worldwide

Europe, USA, and Asia. Same enterprise hardware everywhere.

Seconds
to deploy

Rapid Scaling

Scale up or down in seconds. Manual or fully automatic via API.

Deployment

Docker-Native Platform

Upload your game server as a Docker image. We handle scheduling, scaling, health checks, and automatic recovery.

  • Steamworks integration
  • CI/CD pipeline ready
  • Automatic updates
  • Health monitoring

CLI, API, or Dashboard

Deploy however you work. Full REST API, CLI tool, and web dashboard.

deploy.sh
fleet deployments create \
  --config production \
  --location frankfurt

Linux & Windows

Support for both platforms with no extra charge for Windows servers.

Linux & Windows

Persistent Storage

Define folders for persistent data. We handle backups and replication automatically.

Logs & Analytics

Server logs, resource metrics, and traffic usage in one dashboard.

Matchmaking Ready

API integration for GameLift FlexMatch, Nakama, or custom matchmakers.

Server Browsers

REST API for building custom server browsers and lobby systems.

Cost Comparison: 1,000 Concurrent Players

25 dedicated game servers, each with 40 slots at 50% utilization. Locations in Frankfurt with comparable hardware and 10 KB/s per connection. These are real numbers — not marketing.

Traditional Hosting

The Old Way

Complex cloud setups with unpredictable costs and no built-in game infrastructure.

  • Complex AWS/GCP/Azure setup required
  • DevOps expertise needed
  • Hidden egress and traffic fees
  • No voice or serverless integration
  • Enterprise pricing only

We Do the Heavy Lifting

ODIN Fleet isn’t just a self-service platform — it’s a partner in your success. Whether you’re just starting or scaling to millions, we offer hands-on support.

Binaries to Docker

Bring your binaries; we’ll handle the rest. Steamworks integration and Dockerfile creation included.

Full Setup

Complete setup of your ODIN Fleet account, server configs, CI/CD scripts, and automated updates.

Seamless Handover

Full control of your account with transparency, or opt for managed service.

Fleet + Platform = More Powerful

Fleet doesn’t exist in isolation. It’s the backbone of the entire ODIN ecosystem.

Fleet + Voice

Run game servers and voice infrastructure from the same provider. One account, unified billing, integrated authentication.

Explore Voice

Fleet + Cortex

Deploy serverless functions alongside your game servers. No cold starts, direct access to Fleet infrastructure.

Explore Cortex

Fleet + Rooms

Fleet serves the conferencing infrastructure for ODIN Rooms. One unified platform for multiplayer, voice, and collaboration.

Explore Rooms

Guides & Tutorials

Step-by-step guides to get your game servers running on ODIN Fleet. From first deployment to advanced matchmaking integrations.

Game Engine

Unreal Engine Dedicated Server

Package your Unreal Engine dedicated server as a Docker container and deploy it on ODIN Fleet. Covers UE5 server targets, Linux builds, Dockerfile setup, and global deployment.

Unreal Engine Dedicated Server
Unreal Server Guide
AWS Integration

GameLift Anywhere

Run your game servers on ODIN Fleet hardware while using Amazon GameLift Anywhere for session management. Combine Fleet’s pricing with GameLift’s matchmaking infrastructure.

GameLift Anywhere Guide

GameLift FlexMatch

Integrate Amazon GameLift FlexMatch matchmaking with ODIN Fleet. Configure matchmaking rules and automatically place matched players onto Fleet-hosted servers.

FlexMatch Guide

Nakama Fleet Manager

Use Heroic Labs Nakama as a fleet manager for ODIN Fleet. Leverage Nakama’s matchmaking, leaderboards, and player management with Fleet-hosted game servers.

Nakama Guide

Start with Fleet Today

Choose from Free, Starter, Growth, or Enterprise tiers. All include full feature access with unified ODIN Platform pricing. No per-server fees, no hidden egress costs.

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