ODIN Fleet — Deploy Game Servers. Not Complexity.
Professional game server hosting with the simplicity of a PaaS and the flexibility of bare metal. Docker-based, globally distributed, auto-scaling. Backed by 25+ years of hosting experience from 4Netplayers and TeamSpeak.

How It Works
Three simple steps to deploy your game servers worldwide.
Provide Server Image
Upload your server binaries as Docker containers or use Steamworks integration.

Create Configuration
Define deployment settings for development, production, or specific game types.

Deploy Globally
Start servers worldwide with dashboard, CLI, or API. Scale dynamically based on demand.

Autoscale
Scale dynamically based on demand with built-in tools or external matchmaking like Nakama or Gamelift.

Why Studios Choose ODIN Fleet
Backed by 25+ years of hosting expertise from TeamSpeak and 4Netplayers. The only game hosting provider with a native voice stack, serverless functions, and API-first design.
25+ Years Hosting Expertise
Built on the proven infrastructure of TeamSpeak and 4Netplayers. We’ve been protecting and scaling game servers longer than most platforms have existed.
- TeamSpeak-grade reliability
- 4Netplayers' proven hosting
- Battle-tested infrastructure
- Enterprise DDoS protection
Enterprise Bare Metal
AMD EPYC & Ryzen clusters. 256–512GB RAM per node. Same hardware at every price tier — no throttling.
- No economy instances
- Dedicated resources
- NVMe storage
- No noisy neighbors
Deploy Worldwide
Europe, USA, and Asia. Same enterprise hardware everywhere.
Rapid Scaling
Scale up or down in seconds. Manual or fully automatic via API.
Docker-Native Platform
Upload your game server as a Docker image. We handle scheduling, scaling, health checks, and automatic recovery.
- Steamworks integration
- CI/CD pipeline ready
- Automatic updates
- Health monitoring
CLI, API, or Dashboard
Deploy however you work. Full REST API, CLI tool, and web dashboard.
fleet deployments create \
--config production \
--location frankfurtLinux & Windows
Support for both platforms with no extra charge for Windows servers.

Persistent Storage
Define folders for persistent data. We handle backups and replication automatically.
Logs & Analytics
Server logs, resource metrics, and traffic usage in one dashboard.
Matchmaking Ready
API integration for GameLift FlexMatch, Nakama, or custom matchmakers.
Server Browsers
REST API for building custom server browsers and lobby systems.
Cost Comparison: 1,000 Concurrent Players
25 dedicated game servers, each with 40 slots at 50% utilization. Locations in Frankfurt with comparable hardware and 10 KB/s per connection. These are real numbers — not marketing.

The Old Way
Complex cloud setups with unpredictable costs and no built-in game infrastructure.
- Complex AWS/GCP/Azure setup required
- DevOps expertise needed
- Hidden egress and traffic fees
- No voice or serverless integration
- Enterprise pricing only
The ODIN Way
One platform for game servers, voice, and serverless — with flat-rate pricing.
- One-click Docker deployment
- Fully managed, no DevOps needed
- Flat rates with all traffic included
- Native voice and Cortex integration
- Free tier to enterprise options
We Do the Heavy Lifting
ODIN Fleet isn’t just a self-service platform — it’s a partner in your success. Whether you’re just starting or scaling to millions, we offer hands-on support.

Understanding Your Needs
Short workshops to discuss your project requirements and goals.
Binaries to Docker
Bring your binaries; we’ll handle the rest. Steamworks integration and Dockerfile creation included.
Full Setup
Complete setup of your ODIN Fleet account, server configs, CI/CD scripts, and automated updates.
Seamless Handover
Full control of your account with transparency, or opt for managed service.
Fleet + Platform = More Powerful
Fleet doesn’t exist in isolation. It’s the backbone of the entire ODIN ecosystem.
Fleet + Voice
Run game servers and voice infrastructure from the same provider. One account, unified billing, integrated authentication.
Explore VoiceFleet + Cortex
Deploy serverless functions alongside your game servers. No cold starts, direct access to Fleet infrastructure.
Explore CortexFleet + Rooms
Fleet serves the conferencing infrastructure for ODIN Rooms. One unified platform for multiplayer, voice, and collaboration.
Explore RoomsGuides & Tutorials
Step-by-step guides to get your game servers running on ODIN Fleet. From first deployment to advanced matchmaking integrations.
Getting Started
Your first ODIN Fleet deployment. Set up your account, upload a Docker image, configure server settings, and deploy your game server to a global location in minutes.
Getting Started GuideUnreal Engine Dedicated Server
Package your Unreal Engine dedicated server as a Docker container and deploy it on ODIN Fleet. Covers UE5 server targets, Linux builds, Dockerfile setup, and global deployment.
Unreal Server GuideGameLift Anywhere
Run your game servers on ODIN Fleet hardware while using Amazon GameLift Anywhere for session management. Combine Fleet’s pricing with GameLift’s matchmaking infrastructure.
GameLift Anywhere GuideGameLift FlexMatch
Integrate Amazon GameLift FlexMatch matchmaking with ODIN Fleet. Configure matchmaking rules and automatically place matched players onto Fleet-hosted servers.
FlexMatch GuideNakama Fleet Manager
Use Heroic Labs Nakama as a fleet manager for ODIN Fleet. Leverage Nakama’s matchmaking, leaderboards, and player management with Fleet-hosted game servers.
Nakama GuideStart with Fleet Today
Choose from Free, Starter, Growth, or Enterprise tiers. All include full feature access with unified ODIN Platform pricing. No per-server fees, no hidden egress costs.
