Make Your Game Multiplayer
Seamless voice chat for natural-sounding squads and thriving communities. Affordable game servers for persistent or match-based gameplay. Smart automation for moderation and matchmaking.

Tailored Solutions for Your Multiplayer Experience
A World as Alive as the Voices Within
Communication brings people together. With 3D spatial audio, players don’t just hear each other, they hear where teammates are, muffled through walls or fading over distance. Combined with proximity chat for tactical eavesdropping or radio channels for team coordination, ODIN Voice turns your game to be living multiplayer experience.
- Cross-platform: Unity, Unreal, Apple, Web—one SDK, every platform.
- Easy integration: Grab the package from the Unity Asset Store or Unreal’s Fab, set positions, and you’re done.
- Advanced audio: Native support for Wwise/FMOD—reverb, occlusion, and distortions out of the box.
- Low-latency: <50ms worldwide
Keep Your Voice Chat Clean
Toxicity kills communities faster than any bug. That’s why ODIN Cortex combines ODIN Voice with Aiba’s AI moderation: to detect and stop hate, harassment and spam in real time before it ruins the experience. Players who cross the line get warnings or bans. No more “GG EZ” spam. No more communities collapsing over toxic lobbies.
- Real-time transcription & AI analysis: ODIN Cortex transcribes voice chat and Aiba’s AI flags hate speech, grooming and harassment—not just keywords, but intent and tone.
- Automatic enforcement: Warnings, mutes, or bans—no manual workload.
- Seamless integration: Works with Unity, Unreal and Web. No rebuilds, no extra staff.
- Compliance-ready: Logs and reports for GDPR, COPPA and DSA.
Servers that Scale with Your Ambition
With ODIN Fleet you have an armada to weather any storm. Whether it’s persistent worlds or match-based sessions, ODIN Fleet handles it. Players join instantly. Devs sleep easy.
- Persistent Game Worlds: These servers stay online 24/7, so players keep their progress without “server offline” rage.
- Match-Based Sessions: Competitive or cooperative gaming with on demand servers, starting dynamically as players are matched or create private lobbies and automatic recylcing after the session.
- No hidden fees: Pay-as-you-go pricing. Predictable costs, no surprises.
- CI/CD ready: Deploy updates without breaking a sweat.
- Matchmaking friendly: Plugs into Nakama, GameLift or your own system without vendor lock-in.
- Global reach: 20+ regions, <50ms latency—so players worldwide get the same smooth experience.
Empower Your Players to Host Their Worlds
Let players create and manage their own game servers in seconds that perform even under strongest pressure. With instant hosting set up in seconds, 4Netplayers is the home base for your games. So your community can thrive on its own terms.
- 250+ supported games: From Minecraft to AAA titles—one integration, endless possibilities.
- One-click hosting: Players spin up servers without delays or complications.
- Revenue share: You earn a cut every time they play. More servers bring you more revenue.
- Player focused: A support team run by gamers for gamers.
Built for Gameplay
Unity & Unreal,
First-Class
Drop-in plugins for UE4, UE5 and Unity. Blueprint & C# friendly — no custom netcode.
- Unity Asset Store + Unreal Fab
- Samples for proximity, radio, occlusion
- Native Wwise / FMOD bridge


Massively Scalable
Hundreds of players per voice room with smart partitioning and load-aware servers.
- 2000+ concurrent users per partitioned room
- Automatic load balancing
- Horizontal scale-out on demand

25+ Years of Real-Time DNA
Built by the engineers behind TeamSpeak. Battle-tested across ESL FACEIT events and hundreds of studios.
- Former TeamSpeak architects
- Official ESL FACEIT Group Partner
- Hundreds of studios served since 1999
Host or
Self-Host
Run on ODIN Cloud or ship the same stack to AWS, GCP, Azure or on-prem — no lock-in.

Matchmaking
Ready
First-class connectors for PlayFab, Nakama and GameLift. Allocate and recycle game servers efficiently.











